Existe una responsabilidad al diseñar tecnología MIT @techreview_es

Por qué la definición de diseño puede necesitar un cambio  Fue el dibujo, o disegno, como se utilizaba en la arquitectura italiana durante el Renacimiento, lo que nos dio la palabra diseño. O esa fue la entusiasta explicación que recibí como estudiante de arquitectura a finales de la década de 1990. La historia, por supuesto, [...]

Empathy in Product Management (by @romanpichler)

What is Empathy and What is It Not? Empathy is our capacity to understand other people’s feelings and needs, to take the perspective of another person. Empathy entails a warm-hearted, open, and kind attitude. This does not mean, though, that you must like the other person and that you must be happy and smiley all [...]

UX Research as a Viable Career Option for Anthropologists (by Paige Nuzzolillo)

…being aware of how to ask semi-structured and open-ended questions, making as few assumptions as consciously possible, understanding my own subjectivity… Origen: UX Research as a Viable Career Option for Anthropologists: Insights from 12 UX Researchers with Anthropology Backgrounds | by Paige Nuzzolillo | Oct, 2020 | Medium Synthesis and Storytelling Skills UX Researchers are [...]

How do you Build a Qualitative Data Lake? (@rozemaryking via @MindtheProduct )

A process for collecting the valuable qualitative data from my organization’s functional teams, enabling us to regularly synthesize and prioritize insights, folding the top opportunities into the product roadmap, and eventually the backlog. Origen: How do you Build a Qualitative Data Lake? - Mind the Product Data Lake Process in 3 Simple Steps: Functional teams [...]

The UIs that changed the way we design (by @InVisionApp )

…we asked some of the most influential names in design about the UIs that changed the way we think about digital product design—both the big shifts that indisputably rocked the tech world at large, as well as the more subtle shifts that changed a more personal approach. Origen: InVision • The UIs that changed the [...]

Product vs. Feature Teams (by @cagan for SVPG Silicon Valley Product Group)

In the tech world, there are really three distinct types of, loosely speaking, “product teams.” Origen: Product vs. Feature Teams | Silicon Valley Product Group …while this article might be painful to read, if you’ve been frustrated with the contradictory and confusing messaging from people in the product world, if you bear with me here, [...]

Design Thinking Case Study: Innovation at Apple

Apple’s history with innovation provides a clear lesson about how design and innovation can turn company failure to market success and a leading position in a competitive market. Design thinking helped Apple to innovate while placing their consumers at the heart of the process. Origen: Designorate – Design Thinking Case Study: Innovation at Apple   [...]

Neumorphism is not a return to skeumorphism (via @9to5Mac)

When you boil it down, NEUMORPHISM is a focus on HOW LIGHT MOVES in three-dimensional space. Origin: 9 to 5 Mac – Neumorphism is not a return to skeumorphism from: Input magazine – Apple, Big Sur, and the rise of Neumorphism There are, he suggests, two key differences between skeuomorphism and neumorphism. First, neumorphic elements don’t have [...]

Origins of the Apple Human Interface (via @cdespinosa )

Chris Espinosa shared this video in memory of Larry Tessler. Very interesting… I really loved from minute 12 to 17 and that sense of urgency Apple always lived under… https://twitter.com/cdespinosa/status/1229996808052469760?s=20 “Origins of the Apple Human Interface” is a lecture delivered by Larry Tesler and Chris Espinosa. Held at the Computer History Museum in Mountain View, California, [...]

“I really want to be able to use this for mail while sitting on the toilet” ~Steve Jobs | appletalk:entremaqueros

Origen: “I really want to be able to use this for mail while sitting on the toilet” ~Steve Jobs | appletalk:entremaqueros The story of the iPad goes way back beyond before the phone. It started out as this project called Q79. Q79 was the product that was built around multitouch exploration. So we were, at [...]

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